Week 11: Codes

IDEOTAGs this week are not affiliated with any particular guild. The three primary guild masters are distracted by the preparation of their individual urban planning proposals for the city. Others in the collective are identifying sixteen sites for further work after the conclusion of this commission from the City of Melbourne. These are favourites of ours and spaces that are suited to further play beyond this project.

At each site a space has been marked out by four tags. They are zones for permanent codification sometime in the future – as the Urban Codemakers may or may not stay on in Guildford Lane, although we will maintain a presence in the city. Looking for a new space in fact… in the meantime we are marking out our current territory!

Posted on January 26, 2011 by urban codemakers ::: Leave a Comment »

Archive 10: Grids

[nggallery id=12]

Posted on January 26, 2011 by urban codemakers ::: Leave a Comment »

Slow growth – virus continues to spread

The virus continues to spread despite the efforts of the Master Codemaker. Perhaps the Locative Urbanist‘s program is successful after all – working through the actions of operatives to mutate into another post-digital form?

Further nodes are likely to be infected soon…

Posted on January 25, 2011 by urban codemakers ::: Leave a Comment »

Three-reality monte, or changing the grammar of play in mid-sentence

Those who ignore history are doomed to repeat it, said Santayana. And those who confuse the map with the territory are doomed to get lost, we could add. The recent news that our erstwhile friend the Locative Urbanist had attempted to upload some malware on the city came as no surprise. His delusions that he had succeeded, however, are troubling. How could he mistake his simulation for the world? Has he finally lost his grip on reality?

The map is not the territory

The map is not the territory

The Game (that some call The City) is composed of an indefinite andperhaps infinite number of rules. It’s not a thing, but a process, not a beehive, but a swarm. Outside catastrophic colony decay, play acts both as the virtual substrate of the process and its immune system, healing the game as it progresses. The process that is the City is able to modify its own rules, changing the grammar of play in mid-sentence. So to speak. All relevant indicators point to normality. What, then, has the lunatic loon also known as the Locative Urbanist attempted to undermine?.

Here is a philosophical question for you: how do you know your reality is indeed real, and that you are not inside a simulation? Plato, Descartes, Putnam have grappled with the question, and failed to solve it. he reason is, of course, that if simulations can be made at all, you can’t tell whether you are in one or not. The British singularitarian Nick Bostrom has even suggested that the probability that we are living in one is very high. Extremely high, since there are “vastly many more such simulated minds than there would be non-simulated minds running on organic brains”.

But probability doesn’t trump fact. It only speaks to the degree of correctness of our beliefs about such facts. Working with available data, the lone undertaker has decreed he would infect the city with new rules carried out by selected operatives. Unfortunately for him, his data were nicely sandboxed inside a simulation. Like Michael Douglas in an overrated movie, he’s been schemeing with our confederates, isolated from The Game by a hermetic simulatory conspiracy playing high-stakes Nomic and determined to win.

Remember how happy our amateur was that he had managed to reestablish an uplink? “The next phase is The Game, and we have found a way to run the program through it,” he thought out loud, not knowing that all his interfaces were part of our conspiracy. That’s how a Big Con works: the markks are always prey to their own cupidity and hubris. Ours was a paravirtualized simulation where ordinary messages were let through unchanged, while his miscommunications were isolated, analysed and denatured in real-time. Our matrix of deceit had him all along.

Take this as a Public Service Announcement. Like a callus around a thorn, our Game has surrounded the Locative Urbanist’s would-be-virus. It has also released a vaccine, just in case his scheme manages to gain real-world privileges through escalation. Our players are schoolteachers, parents, couriers and escorts, shoppers and idlers. Immunity is now woven into the pattern of schoolkids taking the tram to St Kilda for a day at the beach, of used-car salespeople haggling their victims into overpayment, of baristas putting a regular client’s order under the spout before she has a chance to order it, of paramedics responding to a call. Nobody is missing a beat here.

Don’t congratulate us. The Game did it on its own. The CrossMedia Ecologist was witness to the beauty of the process, but we didn’t spend one brainwave on plotting or schemeing. We never had to meddle with the beautiful game. Nor did we want to — so much work! It’s summer, and we were too busy going to the beach, trying to buy a car, having coffee at our local and saving ponies from the flood.

Posted on January 20, 2011 by xmediaeco ::: Comments Off on Three-reality monte, or changing the grammar of play in mid-sentence

Seek Out Melbourne!

The time of revelation is at hand. As foretold in the pages of the Colophon Rippley Ti, the identity of the one true architect of Melbourne will soon be revealed.  The final stages of play among the Codemaking guilds will make this revelation possible.

The MasterCodemaker can once again declare that his guild continues to lead, nay dominate the game.  This is despite rumours that a number of loyal players have defected from the Codemaking guild and become taggers on the street.  This rumour will soon be put to rest when the final scores are tallied at the culmination of play.

This announcement of the continuing dominance of the Codemaking guild presages the imminent publication of the MasterCodemaker’s Urban Reclamation Proposal to the City of Melbourne: “Discovering Melbourne’s Origins Through Play”.

This proposal will be accompanied by vital clues for the final stages of play in the City of Melbourne; clues that will take players directly to the heart of Melbourne itself and its true Ludean origins.

Prepare to Seek out Melbourne.

Posted on January 19, 2011 by masterkode ::: Comments Off on Seek Out Melbourne!