Ludonarrative dissonance

The city is governed by rules.  We know this.  When to walk, when to turn, where it is acceptable to loiter, and where it is not, whether to stay on the left hand-side of the street, or use the whole width.

But from this collection of rules, a narrative emerges.  Some would have you believe that this narrative was begun long ago, laid down in the deep architecture of the city’s laneways and buildings.

While that might be true, we believe that the legacy system is failing and that old narrative is giving way to a new.  Cracks are clearly visible in both as random errors are causing the system to behave in unpredictable ways.

We believe that it is time for an upgrade.  To both the systems and the stories.

Our fieldwork operatives have been examining the city, searching for weak-points, examining the nodes of the network, and figuring out how to reroute around the damage while reconstruction takes place.

But we expect that the system, as systems do, is filled with safeguards to prevent us modifying its behaviour.  Some of these will give unpredictable results that even we, with our simulations running millions upon millions of samples can only predict within a certain range.

So, we ask you, the citizens of this city, to help us in tracking anomolies and report back to us so we can isolate and slowly shut them down.  Normal service will continue as the traffic reroutes itself, but we would advise taking backups of your routes just in case.

This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply